A star is born.
The core gameplay conceit of the Katamari series — rolling up everything you see into a giant ball of wriggling debris, one object at a time — almost feels like it shouldn’t work. Yet Once Upon a Katamari manages to turn mess into something meditative, pulling you into a satisfyingly tactile flow state where hoovering stuff up feels as good as popping bubble wrap.
For the uninitiated, the main objective of Katamari games is simple: roll your katamari (a Japanese word meaning ‘clump’ or ‘mass’) over objects smaller than itself. These objects stick to the ball, making it grow progressively larger, which in turn allows you to pick up bigger things, starting from thumbtacks and ants and eventually rolling up buildings and clouds.
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